Good day everyone. My name is Victor, I live in a small cold village in Yakutia. I do housework and, more recently, game development. I had a dandy as a child, I played it regularly, but I preferred to play outside. Then one day I went to school with my aunt, she then came to practice as a computer science teacher, and there I played my first game on a PC. The game was called Blood, it was very scary, but at the same time addictive, at that moment I fell in love with video games. I bought my first computer when I was 12 years old, for this I worked as a tractor driver all summer, in 3 months I earned 24 thousand rubles, and this was enough to buy a powerful computer by the standards of those times, and since then video games have become an integral part of my life.
About game development.
Initially, I did not have a goal to develop my own game, but to become a developer and work in a large company was my dream, but life is not a fairy tale, and dreams tend not to come true. I spent about a year looking for vacancies in the game development industry, sent several dozen resumes, some didn’t even get a response, some gave test tasks that I did well, and then there were interviews following which they promised to “contact”. Either the lack of experience or education outraged them, or I didn’t show up, but one way or another they didn’t take me anywhere.
Then I decided, “why don’t I make my own game,” and began to learn how to make games on my own, fortunately there are lessons on YouTube for a carriage and a small cart, but unfortunately there are not enough Russian-language lessons. And so, right off the bat, I jumped into the pool called game development. Although not without problems, I still made an account and bought a slot for the release of the game, riveted my “masterpiece” in a couple of months and as soon as they gave it green on Steam, I immediately released it. At that moment, I didn’t even know that Steam doesn’t promote an unknown game at all, and for a successful launch you need to advertise the game yourself. One way or another, the launch took place, and taking into account the mistakes I made, it was not bad, this game brought me 900+ dollars. Afterwards I found game development groups, and realized that I was doing everything wrong.
About the development of Night City
I started developing Night City in November https://21grandcasino.co.uk/withdrawal/ 2023, and immediately decided to make a cooperative game with survival elements. The first month turned out to be the hardest, since I didn’t understand how a network game worked at all, and nothing really worked, and the lessons on multiplayer were very superficial. I went to Unreal Engine groups in the hope that someone could explain to me why certain functions do not work in multiplayer mode, but I came across “experts” who not only helped, but wrote something like “if you don’t know how, don’t do it”. So, through trial and error, I little by little began to understand how multiplayer works.
About Night City
Night City is a cooperative horror game with survival elements. Here you have to descend into the abyss where you have to look for resources and useful things for sale. With the money you earn you can buy various useful things, weapons, medicines and provisions. You constantly need to monitor the condition of your character, since the condition directly affects health and stamina. The underground map is large and open, but getting to some locations is not easy, there are also hidden locations.
Inventory size is limited, so you won’t be able to go down into the abyss once and take everything out of there. There is also a simple crafting system that will help not only create useful things, but can also free up space in your inventory.
There will be many dangers in the game, the main one is monsters, they are diverse, and each species has its own unique behavior. Some of them are impossible to kill, so escape may be the only option. The game also contains various traps, as well as dangerous anomalies.
Plans and ideas for Night City.
I’m currently working on monster AI to make each monster feel unique. Next I’m going to work on the balance, for now I’m going to set the price of weapons and ammo relatively high, so that the player cannot arrange a total destruction of all living creatures in the dungeon, otherwise the game will turn from a horror game into a shooter, which I don’t want. Also, in parallel with all this, I make locations so that they are varied.
Summary of this blog.
This is my first blog, so please don’t throw slippers 🙂 I don’t know if this blog turned out to be interesting for readers, but I will say this, when I was making this game I had the feeling that the progress was too small, that I was not working enough, but as I wrote this text I remembered all the stages of development, and I realized that a huge amount of work had been done, and this motivated me even more. Also, if you have read up to this point, I ask you to share your ideas, perhaps some of the ideas will be included in the game. I’ll write blogs from time to time, write what exactly interests you, maybe I’ll choose a topic from the comments, or I’ll just share the progress. Also add the game to what you want on Steam, this will help you promote a little. Thanks to everyone who read, and see you in the next blog.
