Nibiru: Age of Secrets: Review

I’m standing at the games counter and choosing the next quest. I want something beautiful and soulful. The seller lays out the boxes in front of me and comments:
– This one is similar to “Mist", this one is on "Black mirror", take this one, you won’t regret it – it’s all with "Siberia» compare.
Hearing the magic word "Siberia", without looking, I pay and buy this pearl (I don’t put quotation marks, but they are implied) – “NIBIRU: Messenger of the Gods" – work Unknown Identity And Future Games in localization "New Disk».
So what is it?
In general – a quest, of course.
In particular – a very contradictory impression.

I was pleased with the wonderful screenshots that were shown when installing the game. “Yes…” I said to myself, “really, the graphics are not inferior.”Siberia»!»

But the truth turned out to be only half. I can’t say anything bad about the drawing of backgrounds. The graphics are magnificent, moreover, they amazingly convey the mood of the place, be it a city, a fascist bunker or a Mexican jungle. The fairy tale continued exactly until the second when Martin came to Professor Wilde (I covered my eyes during the introductory video – videos often fail). Against the backdrop of a superbly drawn office, there are two convulsively twitching 3D figures (smoothed out, which makes them seem slightly blurry and very similar to puppet cartoon characters) – you don’t even want to look. For the first time, I regretted that the game was not in first person – I wish Martina hadn’t seen it.

The videos were also not pleasing: boring, ugly. With a categorical requirement to have a screen resolution of no less than 1024×768, the videos looked as if they were no larger than 640×480 in size.

“Pleased” and voice acting. https://rockbetcasino.co.uk/bonus/ I just haven’t heard anything worse. The translation itself is very adequate, both in the dialogues and in the literary translated documents that you have to read. It’s a shame that the translator’s work was completely ruined by disgusting voice acting. Martin speaks with the emotionality of a robot, and his intonations are often baffling. The secretary in the office had such a disgusting voice that my dog ​​started barking madly when this lady uttered the first sounds. Old people spoke with young voices. The Germans… that’s a whole different story. I immediately remembered the classic: “Uterus, testicles! Partisan – smell, smell!"The only thing that amused me was the voice acting of a drunkard in a Mexican town – apparently the actor was experienced in this matter.

There’s really no music – but the sounds of the area are simply luxurious. Judging by this, it seems that the native voice acting was luxurious, although who knows.

Game control – classically quest-based. Inventory at the bottom, easy to use. A slightly confusing system for inspecting objects: sometimes the necessary information appeared when you clicked with the right mouse button, sometimes when you clicked with the left one, so you had to check each item with both buttons. But, as it turned out on the forums, a lot of people, not having thought to read the manual, were sure that the game was impossible to save. Alas, to go back to the menu, you had to click on the gears in the upper right corner (they only appeared when you hovered the cursor there), but your favorite [Esc] key does not work, as well as there are no quick save keys. What a pity.

Well, about what constitutes the main part of a self-respecting quest: the plot and riddles.

The plot… is not bad, although throughout the game I was reminded of either “Indiana Jones” or “Cyborg Hunter”-3 (I’m talking about the films), and also, at times, “Broken Sword”. At the same time, obvious plagiarism was never observed. In general, based on fairly boring stories about how the Nazis carried out mega-secret incredibly fantastic developments during World War II, a completely ordinary, but good plot was made. The action takes place in our time and, of course, there are such things as a lost and found fascist secret laboratory, hunters for research results, lost Mayan temples, which (the Mayans, of course, not the temples) were in close contact with extraterrestrial civilizations that gave them the benefits of life. In general, it’s banal to the point of tears. Against this background, there are very logical riddles – not to say that all are simple, but in no place did logic really fail, as happens in a fairly large number of quests. The last locations amused me with wonderful children’s puzzles: classic tag, a barrel (maybe anyone remembers, there was such a toy like a Rubik’s cube) and a topological problem of moving a plate.

It remains to say a few words about glitches. Don’t be alarmed, there are almost none. The game runs quickly even on not very powerful machines, there are no brakes or freezes when moving to another location.

As a disadvantage: the game may not start at a screen resolution of less than 1024×768; depends on whether Punto Switcher is enabled and may freeze completely after the final puzzle.

So… let’s sum it up. Somehow I was criticized beyond measure. It’s actually not that bad if you’re not too picky about voice acting (and you can turn on subtitles and turn off speech).

As a result, we are dealing with a solid average, with excellent background graphics, but not very good characters; good translation and bad voice acting; a banal plot and quite interesting riddles.

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